![]() Following the success of Playerunknown's Battlegrounds, the developers of cooperative PvE shooter Fortnite: Save the World quickly created a similar experience with the free-to-play Fortnite Battle Royale. When inspecting the reason for this mass trend, we must look to the breakout success of Fortnite. As paying at point of entry becomes increasingly sidelined in the AAA side of gaming, some questions must be asked how did this happen, what does it mean for the industry, and how long will it last? This latter aspect was particularly highlighted by the release of Overwatch 2, which entailed more-or-less a mandatory DLC patch to the original Overwatch that, alongside other changes, made the game free-to-play. With games starting free and going on to achieve great success such as Apex Legends or Fortnite to games that saw revitalization by going free later on in life, such as Rocket League or Fall Guys. Combat, when free PC games were genuinely free. Long gone are the days of Wolfenstein: Enemy Territory and F.E.A.R. ![]() Only in recent years, however, has there been a concerted effort to bring this aforementioned model to the console and PC scene. I became more aware of free gaming on mobile the entire ecosystem seemed to be comprised of games free to download with microtransactions and ads aplenty. I remember free "games" beginning and ending at demos on the Xbox 360. ![]() At risk of sounding satirical, back in my day I remember gaming being a little different - chiefly in regard to free games. ![]()
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